Many New Features
- Reworked the mob spawning system into a Round system (your current round will show at the top of the screen) that is no longer tied to the player's level. I would love feedback on the difficulty and scaling of these rounds, as it is tough to get down a good difficulty curve.
- You are now only allowed to upgrade your weapons and abilities now in between rounds. You can still pause the game with TAB and change the volume and restart/quit the game, but cannot upgrade at all.
- Added a new Skeleton Boss that appears in Round 4. Please give me any feedback on this boss. I do think it's melee attacks are too short range as of now, but that is something I will have to re-do the visualizes of in photoshop and so may take a couple more hours of work.
- Added some bug fixes to how mobs move and act. They will no longer wander forever outside of the play area. Goblins have a new "Flank" state, mobs will no longer "stick" to the player if they get too close, and a few other minor fixes
- Added some particle effects to wizard attacks and changed the multi-shooting wizard attack so that they are more visible against the background
- Changed the background and removed the trees.
- Other bug fixes.
Files
Get It's A Game
It's A Game
survival shooter
More posts
- Difficulty Overhaul & Many Other ChangesMar 25, 2025
- New Mobs and Other ChangesMar 10, 2025
- Playtest button and a few other changesMar 05, 2025
- Many New FeaturesMar 03, 2025
- Small Changes and Lag ReductionFeb 27, 2025
- Hopefully the AI is better (lol)Feb 21, 2025
- More Features! Wow!Feb 20, 2025
- Growing Feature SetFeb 18, 2025
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