Many New Features
- Reworked the mob spawning system into a Round system (your current round will show at the top of the screen) that is no longer tied to the player's level. I would love feedback on the difficulty and scaling of these rounds, as it is tough to get down a good difficulty curve.
- You are now only allowed to upgrade your weapons and abilities now in between rounds. You can still pause the game with TAB and change the volume and restart/quit the game, but cannot upgrade at all.
- Added a new Skeleton Boss that appears in Round 4. Please give me any feedback on this boss. I do think it's melee attacks are too short range as of now, but that is something I will have to re-do the visualizes of in photoshop and so may take a couple more hours of work.
- Added some bug fixes to how mobs move and act. They will no longer wander forever outside of the play area. Goblins have a new "Flank" state, mobs will no longer "stick" to the player if they get too close, and a few other minor fixes
- Added some particle effects to wizard attacks and changed the multi-shooting wizard attack so that they are more visible against the background
- Changed the background and removed the trees.
- Other bug fixes.
Files
Get It's A Game
It's A Game
survival shooter
More posts
- Hopefully the AI is better (lol)5 days ago
- More Features! Wow!6 days ago
- Growing Feature Set7 days ago
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