Many New Features


- Reworked the mob spawning system into a Round system (your current round will show at the top of the screen) that is no longer tied to the player's level. I would love feedback on the difficulty and scaling of these rounds, as it is tough to get down a good difficulty curve.

- You are now only allowed to upgrade your weapons and abilities now in between rounds. You can still pause the game with TAB and change the volume and restart/quit the game, but cannot upgrade at all.

- Added a new Skeleton Boss that appears in Round 4. Please give me any feedback on this boss. I do think it's melee attacks are too short range as of now, but that is something I will have to re-do the visualizes of in photoshop and so may take a couple more hours of work.

- Added some bug fixes to how mobs move and act. They will no longer wander forever outside of the play area. Goblins have a new "Flank" state, mobs will no longer "stick" to the player if they get too close, and a few other minor fixes

- Added some particle effects to wizard attacks and changed the multi-shooting wizard attack so that they are more visible against the background

- Changed the background and removed the trees.

- Other bug fixes.

Files

ItsAGame.zip Play in browser
19 hours ago
Downloadable Game For Better Performance 85 MB
19 hours ago

Get It's A Game

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