Growing Feature Set


Implemented multiple things since last time.

- blink upgrades, including blink cooldown, speed/distance increases, and a fire blink that leaves behind 3 "fire waves" that do damage. Their damage can be upgraded by upgrading fireblink.

- added hearts that drop at different rates from different mobs that heal 10 hp each (idk if this is the best way to restore health but I wanted to give it a try)

- added max health upgrades to store

- adjusted store prices, as gun2 on max upgrade is way too powerful atm

- two new enemies:

       - wizard that does either a more powerful, longer range single shot attack towards the player, or an 8 way attack that has shorter range and does a little less damage

        - a samurai guy that does two swings for a lot of damage (or will cancel after one swing if the player walks too far away)

- Tried implementing another level above ground level, but enemies get stuck and it isnt all working properly. Alot more to do on that front and with the enemy AI

Files

ItsAGame.zip Play in browser
7 days ago

Get It's A Game

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